{"id":12296,"date":"2024-05-17T11:00:03","date_gmt":"2024-05-17T11:00:03","guid":{"rendered":"https:\/\/dailyai.com\/?p=12296"},"modified":"2024-05-22T08:09:32","modified_gmt":"2024-05-22T08:09:32","slug":"interview-chris-benjaminsen-co-founder-and-director-of-channels-at-frvr","status":"publish","type":"post","link":"https:\/\/dailyai.com\/fr\/2024\/05\/interview-chris-benjaminsen-co-founder-and-director-of-channels-at-frvr\/","title":{"rendered":"Interview : Chris Benjaminsen, cofondateur et directeur des cha\u00eenes chez FRVR"},"content":{"rendered":"<p><b>Imagine a world where anyone, regardless of their technical skills, could create the video game they want to play \u2013 and not those dictated to them by major game studios<\/b><\/p>\n<p><span style=\"font-weight: 400;\">That world might be closer than you think, thanks to FRVR.ai, a cutting-edge platform that harnesses generative AI to streamline game creation, including code, art, and audio.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In this interview, Sam Jeans from DailyAI speaks with <\/span><a href=\"https:\/\/www.linkedin.com\/in\/chrisbenjaminsen\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Chris Benjaminsen<\/span><\/a><span style=\"font-weight: 400;\">, co-founder and Director of Channels at FRVR.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Benjaminsen, a veteran of the games industry with over 20 years of experience, shares his vision for a future where game development is accessible to all.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But first, here\u2019s a little background to FRVR.\u00a0<\/span><\/p>\n<h2>Who is FRVR, and what do they do?<\/h2>\n<p><span style=\"font-weight: 400;\">Co-founded in 2014 by industry veterans Chris Benjaminsen and Brian Meidell, <\/span><a href=\"https:\/\/frvr.com\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">FRVR<\/span><\/a><span style=\"font-weight: 400;\"> emerged with a vision to revolutionize how people access and enjoy games.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">FRVR is on a mission to democratize game distribution, tearing down the barriers that once stood between players and the games they love.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In Benjaminsens\u2019s words, \u201cRather than having very few people decide what games people should be allowed to play, we want to allow anyone to create whatever they want and then let the users figure out what is fun. I don&#8217;t believe most of the games industry knows what people want. They just care about what they can make the most money on.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">FRVR flips the gaming industry on its head, enabling creators to build the gaming experiences they want rather than have them dictated by studios.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Games created with FRVR have been accessed by 1.5 billion players worldwide, with some 100 million monthly users and counting.\u00a0<\/span><\/p>\n<p><strong>You can access FRVR.ai&#8217;s public beta and start creating your very own games for free <a href=\"https:\/\/bit.ly\/3UYkxb1\">here<\/a>.<\/strong><\/p>\n<p>FRVR is also running a creator&#8217;s contest with a monthly prize pool of $2500!<\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">The monthly contest is back, and we&#8217;re thrilled to announce the increased prize pool: \u20ac2,500!<\/p>\n<p>Your challenge? Make an engaging game of any genre that operates with just one button.<\/p>\n<p>We&#8217;d love to see how you can make the most with the least!<a href=\"https:\/\/t.co\/enRA3KsLFq\">https:\/\/t.co\/enRA3KsLFq<\/a> <a href=\"https:\/\/t.co\/VT0DkELM5t\">pic.twitter.com\/VT0DkELM5t<\/a><\/p>\n<p>\u2014 FRVR (@FRVRGames) <a href=\"https:\/\/twitter.com\/FRVRGames\/status\/1790744938637861073?ref_src=twsrc%5Etfw\">May 15, 2024<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h2>How FRVR AI works<\/h2>\n<p><a href=\"https:\/\/www.frvr.ai\/\"><span style=\"font-weight: 400;\">FRVR\u2019s AI games creation platform<\/span><\/a><span style=\"font-weight: 400;\"> allows anyone to create games simply by interacting with AI using natural language.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The process is simple: users input a description of the game they want to create, and FRVR&#8217;s AI system generates the game&#8217;s basic structure, including classes, game logic, and default assets.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Users can then iterate on the game by playing it, providing further instructions to refine gameplay, and letting the AI implement the changes.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">FRVR&#8217;s cloud-based editor consists of an input field for communicating with the AI, a live preview to playtest the current version of the game, a history tab to view and modify previous iterations, and a code tab.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You can also generate and integrate graphical assets, like backgrounds and environment features, in-game objects, etc, using AI.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">FRVR recently added audio to the platform, enabling the generation of sound effects and backing tracks.\u00a0<\/span><\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">We are excited to introduce a new sound integration feature to FRVR AI. This update allows game creators to incorporate custom-generated sounds into their games, boosting gameplay dynamics and the immersion experience.<\/p>\n<p>Explore the beta at <a href=\"https:\/\/t.co\/r3MriRdn6e\">https:\/\/t.co\/r3MriRdn6e<\/a><a href=\"https:\/\/twitter.com\/hashtag\/AI?src=hash&amp;ref_src=twsrc%5Etfw\">#AI<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/FRVRAI?src=hash&amp;ref_src=twsrc%5Etfw\">#FRVRAI<\/a> <a href=\"https:\/\/t.co\/LI3CNlvJ9p\">pic.twitter.com\/LI3CNlvJ9p<\/a><\/p>\n<p>\u2014 FRVR (@FRVRGames) <a href=\"https:\/\/twitter.com\/FRVRGames\/status\/1788943325212323910?ref_src=twsrc%5Etfw\">May 10, 2024<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><b><\/b><b>\u00a0<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Publishing, sharing, and monetizing FRVR games is also straightforward. With the click of a button, users can share their creations across more than 30 channels, including the web, mobile app stores, social media platforms, and even newer platforms like smart TVs and cars.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Chris created an excellent tutorial on how FRVR.ai works <\/span><a href=\"https:\/\/benjaminsen.substack.com\/p\/introducing-frvr-forge\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now, without further ado, let\u2019s dive into the interview.\u00a0<\/span><\/p>\n<h2>Q: Tell me about how FRVR can shape the future of game design<\/h2>\n<p><b>Benjaminsen<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cI don&#8217;t think the world has had truly user-generated games yet. We&#8217;ve had user-generated games platforms where people were generating UGC, but it&#8217;s always been limited with some of the capabilities that whatever platform supported, right? If you have a platform with a bunch of templates for puzzle games, you get a bunch of puzzle games, but you can\u2019t create unique games on any platform that just supports templates.<\/span><\/i><i><span style=\"font-weight: 400;\">\u00a0I think that AI can change everything.\u201d<\/span><\/i><\/p>\n<p><b><i>*Chris opens FRVR and demonstrates a game live.*<\/i><\/b><i><span style=\"font-weight: 400;\">\u00a0<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\"><b>&#8220;<\/b><\/span><span style=\"font-weight: 400;\">Here&#8217;s a simple 2D space shooter game. And in itself, it&#8217;s not impressive at all. Although, like 20-something years ago, when I started in the games industry, this could have taken a small team a few days to go into. But today, somebody in Unity could bang this out in an afternoon, or you can use an AI tool like ours, and you can do it in around eight minutes by talking to it.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cThe experience we&#8217;re trying to create gives everybody the feeling that they have an entire team working for them. It&#8217;s different from what you see in music, video, or images in that we&#8217;re trying to create an environment for iterative development.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cSo, if you go to Midjourney and make a prompt, you try again if you don&#8217;t get what you want. But it&#8217;s very inefficient, and it doesn&#8217;t work if you want to build something of a deeper complexity. With deeper complexity, you need to be able to say, I have a state, and I want to modify it. So that&#8217;s what we focused on building.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cSo, for instance, here, we can say, &#8220;Make this ship twice as fast.&#8221; A lot of stuff happens in the background \u2013 we&#8217;re doing this live \u2013 you know, it&#8217;s not perfect immediately, but you can see that it works.\u201d<\/span><\/i><\/p>\n<div style=\"width: 1080px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12296-1\" width=\"1080\" height=\"608\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BENTUTORIAL.mp4?_=1\" \/><a href=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BENTUTORIAL.mp4\">https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BENTUTORIAL.mp4<\/a><\/video><\/div>\n<p><i><span style=\"font-weight: 400;\">\u201cToday, people are talking about multi-agency AI, you have AI interacting with AI, multiple layers working together, and we have something that&#8217;s not exactly that, but it&#8217;s similar to that, where we use AI to instruct AI to do complex tasks with AI. It\u2019s almost recursive in nature.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cSo we can go in here and say, &#8220;Add power-ups to the game that make the ship shoot two bullets side by side for five seconds.&#8221; That&#8217;s a complex thing to do. So, the system has to make a plan. Then, it has to execute that plan. And what it&#8217;s doing here is rewriting the game&#8217;s source code. It\u2019s not modifying a template, it&#8217;s doing the same thing that I would be doing as a game developer.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cThat means that the complexity of the games you can create is only limited by three things. It&#8217;s limited by the engine and infrastructure you have given to the AI, the capabilities of the AI, typically the context size, and then the ability of an individual user to describe what they want.\u201d<\/span><\/i><\/p>\n<h2>Q: So FRVR combines a series of pre-made models \u2013 wrappers?<\/h2>\n<p><b>Benjaminsen<\/b><i><span style=\"font-weight: 400;\">: \u201cYes. And I want to be 100% clear here: we are not like a foundational AI company. We don&#8217;t build the models. We rely on a set of commercial and open-source models.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cThe future I envision is sort of the difference between Disney and <span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\">TikTok<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>. Disney and their content is fantastic because of the cost they place into production, but that means they must serve the mass-market audience.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cBut that&#8217;s not the case on <span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\">TikTok<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>. On <span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\"><span class=\"noTranslate\">TikTok<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>, you can get something only you and five people care about. And it&#8217;s purely a function of the cost of production. It&#8217;s not like there wasn&#8217;t demand for a form of content before, it was just not practically possible to create.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cAnd that is what we&#8217;re trying to build. We&#8217;re trying to build a platform where we can match players with specific needs, providing everything from the creation to the publishing and consumption of the product. We want to build an environment where people play what they want to play.\u201d<\/span><\/i><\/p>\n<p><i>\u201cThat&#8217;s not necessarily what drives the highest return on investment on your advertisement spend, which is what the major game studios are concerned about.\u201d<\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cMy entire history, including my 20-plus years in the games industry, has been about helping people make better games and make them commercial. And I think we have an opportunity to do all that here: allow anyone to make games and enable those makers to put their games in front of other users.\u201d<\/span><\/i><\/p>\n<h2>Q: It seems that FRVR can help creatives get involved in game design and even learn to code through the platform?<\/h2>\n<p><b>Benjaminsen<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cYes, it&#8217;s quite interesting. This graphic designer is a great example. He&#8217;s made something like 25 games. And [since the platform is currently in beta], we can go into his games to observe his creation process. Specifically, we can see that when he started, he was purely talking to the AI and directing it to create the games.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cBut now, if we look at the history, we can see that every now and again, he modified the source code manually. So, he&#8217;s developing an understanding of the code and how to code as a function of using the tool, which is super interesting. It&#8217;s an emergent property and behavior of the product that we really want to dive into.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cRealizing that people can use this tool to learn how to program is incredibly powerful, and it&#8217;s something we want to plan for \u2013 how can we help with this? It&#8217;s quite interesting because the system is already capable, so now it&#8217;s more about how we standardize it.\u201d<\/span><\/i><\/p>\n<p><b>Jeans<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cThat&#8217;s a great example of how the tool can organically teach real coding skills, even to non-programmers. And shows the potential of AI to democratize game development.\u201d<\/span><\/i><\/p>\n<p><b>Benjaminsen<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cExactly. And again, this isn&#8217;t something we explicitly designed for, but we&#8217;re seeing it happen naturally as people use the tool. It&#8217;s like the AI is becoming a teacher, guiding users to understand the underlying code. We want to lean into this and figure out how to support this kind of learning.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cI think it points to the greater potential here &#8211; not just making game creation more accessible, but actually enabling a whole new generation of creators by teaching them the fundamentals of coding through the process of making games. It&#8217;s an exciting direction.\u201d<\/span><\/i><\/p>\n<p><b>Jeans<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cIt also ties into the point you made earlier about how this could disrupt the traditional structure of game studios, with less of a divide between different roles. If artists and designers can start gaining programming skills through AI tools like this, it could lead to more fluid, cross-disciplinary teams.\u201d<\/span><\/i><\/p>\n<p><b>Benjaminsen<\/b><span style=\"font-weight: 400;\">:<\/span><i><span style=\"font-weight: 400;\"> \u201cAbsolutely. We&#8217;re seeing the lines blur between roles that were traditionally quite siloed. And I think this is just the beginning. As the AI capabilities advance, we&#8217;ll see even more potential for individuals to wear multiple hats and bridge those skill gaps.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cIt&#8217;s going to be a major shift, and studios that can adapt and leverage this cross-pollination of skills will have a real advantage. The ones stuck in rigid hierarchies with strict divisions between creative and technical roles will struggle.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cBut overall, I think this democratization of skills is a net positive. It&#8217;s going to lead to so much more creative diversity and innovation in game design. We&#8217;ll see ideas that would have been impossible to realize before, because the technical barriers were too high. <\/span><\/i><i><span style=\"font-weight: 400;\">Individuals and small teams will be empowered to bring their unique visions to life without major studio backing. It&#8217;s going to be a wild time, and I&#8217;m excited to see all the incredible games that emerge from this AI-powered revolution in development.\u201d<\/span><\/i><\/p>\n<p><b>Jeans<\/b><span style=\"font-weight: 400;\">:<\/span><i><span style=\"font-weight: 400;\"> \u201cDefinitely. Coding is fundamentally a creative endeavor, isn&#8217;t it? Seeing the code directly link to this rich, visual media reality is quite unique. It&#8217;s completely different from generating something with a tool like Midjourney, where you&#8217;re working with unpredictable results. The code adds explainability to the result with FRVR &#8211; it&#8217;s not a black box.\u201d<\/span><\/i><\/p>\n<p><b>Benjaminsen<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cThat&#8217;s a good point. The fact that it is code allows someone who can read code to self-review what happened to see if it was what they wanted. However, I could imagine a future where it&#8217;s all AI; there&#8217;s no code.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cWhat we have now is more controllable and provides a contextualized environment, but I&#8217;m not bullish on any particular path forward. A different path might materialize later, as AI gets faster and more competent, but that&#8217;s not necessarily what we have now. For us, it doesn&#8217;t particularly matter, because we are an integrator at the edge of what is tech<\/span><\/i><em><span style=\"font-weight: 400;\">nically possible. So we will adopt technology that improves people&#8217;s ability to make games <\/span><\/em><span style=\"font-weight: 400;\"><em>with us<\/em>.\u201d<\/span><\/p>\n<p><b>Bejaminsen also spoke about his vision for coding in the future<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cI fully believe future programming is going to be AI-first. I&#8217;m convinced we will have reviewable, auditable programming-like structures for AIs to execute that are optimized for AI first, with human readability as a nice-to-have.\u201d<\/span><\/i><\/p>\n<h2>Q: To what extent do we remodel society around AI? How do you feel about the risks of AI?<\/h2>\n<p><b>Benjaminsen<\/b><span style=\"font-weight: 400;\">: \u201c<\/span><i><span style=\"font-weight: 400;\">It sort of depends. People describe many different risks. And, of course, the most extreme is self-motivated AI with its own agenda. That&#8217;s the big scary one &#8211; is AI going to take over the world? Someone made a comment recently that really struck me &#8211; &#8220;I hope AI treats us as well as we treat dogs.&#8221; That sort of existential fear of the future, is this thing controllable?\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cI think the companies that will do well in the future need to be able to surf this tsunami of change. That&#8217;s what we&#8217;re trying to do \u2013 rather than fight AI, we&#8217;re trying to embrace it and make it part of our workflows.\u201d<\/span><\/i><\/p>\n<p><b>Benjaminsen<\/b><span style=\"font-weight: 400;\">: <\/span><i><span style=\"font-weight: 400;\">\u201cHere&#8217;s one last comment that I think is quite powerful: If you look at companies right now, they&#8217;re dominated by a job category that can roughly be described as &#8220;director.&#8221; You have directors because it&#8217;s very expensive to try things. You want to hire many people to ensure you&#8217;re running in the right direction, so the two or three experiments you do will likely be successful. But in a world where trying something has zero cost, you no longer need a director.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cYou need a selector &#8211; somebody who can completely remove their bias about what&#8217;s better or not and just look at the output and decide A is better than B.\u201d<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cThose who are already very powerful \u2013 the art directors \u2013 the people who run experiments and make decisions \u2013 will be even more empowered in this new paradigm.\u201d<\/span><\/i><\/p>\n<h2>My experience with the FRVR Beta<\/h2>\n<p><span style=\"font-weight: 400;\">I was given access to the FRVR beta program (<strong>which you can also <\/strong><a href=\"https:\/\/bit.ly\/3UYkxb1\"><strong>join here<\/strong>)<\/a> to create some games.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">FRVR had just released a generative audio feature for the platform, enabling creators to upload their own tracks and sound effects or create them using AI.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">When you create a game, you\u2019re asked to add a title and description, which are used to create the base of the game. In this case, I put \u201cMoon Zapper,\u201d which was interpreted as a space shooter game, as I intended \u2013 awesome.<\/span><\/p>\n<figure id=\"attachment_12302\" aria-describedby=\"caption-attachment-12302\" style=\"width: 885px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12302\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-1024x559.png\" alt=\"FRVR.ai\" width=\"885\" height=\"483\" srcset=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-1024x559.png 1024w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-300x164.png 300w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-768x420.png 768w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-1536x839.png 1536w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-2048x1119.png 2048w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-18x10.png 18w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game11-60x33.png 60w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><figcaption id=\"caption-attachment-12302\" class=\"wp-caption-text\"><span style=\"font-size: 16px;\">The game is already playable. You control what is initially depicted as a dot (blue-gray), firing projectiles (light blue) at incoming enemies (red).<\/span><\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Bear in mind, at this stage, while I\u2019m experienced in using generative AI models, I\u2019ve never designed a game. I\u2019m going in with no knowledge of how this works beyond what Chris demonstrated in the interview.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12305\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-1024x560.png\" alt=\"FRVR.ai\" width=\"856\" height=\"468\" srcset=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-1024x560.png 1024w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-300x164.png 300w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-768x420.png 768w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-1536x840.png 1536w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-2048x1120.png 2048w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-18x10.png 18w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Game22-60x33.png 60w\" sizes=\"auto, (max-width: 856px) 100vw, 856px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">It wasn\u2019t long before I\u2019d created a background with a moon (I even asked the AI what aspect ratio to make it, and it gave me the correct figures to insert into the image generator). <\/span><\/p>\n<p><span style=\"font-weight: 400;\">I also quickly generated other images of the ship, projectiles, and aliens.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12303\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-1024x563.png\" alt=\"FRVR.ai\" width=\"836\" height=\"460\" srcset=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-1024x563.png 1024w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-300x165.png 300w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-768x422.png 768w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-1536x844.png 1536w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-2048x1126.png 2048w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-18x10.png 18w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game44-60x33.png 60w\" sizes=\"auto, (max-width: 836px) 100vw, 836px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Next, I created a new enemy asset (the big squid) and set it to fire projectiles. I said that being hit by three projectiles should trigger a game over.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">One observation is that the platform recognized \u201calien\u201d despite the asset being listed as an \u201cobstacle\u201d by default. You can definitely interact with FRVR.ai like any LLM. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Don\u2019t underestimate the complexity of prompts it can handle. <\/span><span style=\"font-weight: 400;\">The platform will develop a plan to tackle them effectively, and you can always revert.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Moreover, if you don\u2019t add sufficient detail to your prompts, it provides instructions on achieving your intentions. It\u2019s an instructive experience that actively improves your understanding of what&#8217;s happening under the hood.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You need very little direction to get started, as instructions are embedded in the game.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12307\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-1024x563.png\" alt=\"FRVR.ai\" width=\"756\" height=\"416\" srcset=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-1024x563.png 1024w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-300x165.png 300w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-768x422.png 768w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-1536x844.png 1536w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-2048x1126.png 2048w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-18x10.png 18w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/game55-60x33.png 60w\" sizes=\"auto, (max-width: 756px) 100vw, 756px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">I then added a counter for how many aliens I killed (top right), moving it into position to the top right. It\u2019s very interesting that you can arrange elements spatially using natural language.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12306\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-1024x554.png\" alt=\"FRVR.ai\" width=\"789\" height=\"427\" srcset=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-1024x554.png 1024w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-300x162.png 300w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-768x415.png 768w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-1536x831.png 1536w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-2048x1108.png 2048w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-18x10.png 18w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Laser-60x32.png 60w\" sizes=\"auto, (max-width: 789px) 100vw, 789px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">I then used the audio generator function to create a laser effect, which I added to the gunshot for my spacecraft. It worked well.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With the alien game under my belt, I set out to create something a little more leftfield. I called it \u201cLumberjack.\u201d\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The vague idea was to have an ever-growing forest to cut down, which gets harder over time.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12310\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-1024x559.png\" alt=\"FRVR.ai\" width=\"753\" height=\"411\" srcset=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-1024x559.png 1024w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-300x164.png 300w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-768x419.png 768w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-1536x839.png 1536w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-2048x1119.png 2048w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-18x10.png 18w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/BGAME1-60x33.png 60w\" sizes=\"auto, (max-width: 753px) 100vw, 753px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Amazingly, the game pretty much sussed out my intentions. The bars representing trees (light blue) extend upwards, albeit rudimentarily, at this early stage.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It wasn\u2019t long before I set the lumberjacks to \u2018cut\u2019 the trees down, causing them to grow upwards and outwards at the same rate.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12308\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-1024x556.png\" alt=\"FRVR.ai\" width=\"689\" height=\"374\" srcset=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-1024x556.png 1024w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-300x163.png 300w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-768x417.png 768w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-1536x835.png 1536w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-2048x1113.png 2048w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-18x10.png 18w, https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/GAME7-60x33.png 60w\" sizes=\"auto, (max-width: 689px) 100vw, 689px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">This only took a few minutes of work, which is very impressive indeed. I foresee a game where your lumberjack cuts different types of trees and shrubs as you move through an ever-changing environment (which is possible to create with the platform).\u00a0<\/span><\/p>\n<div style=\"width: 1080px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12296-2\" width=\"1080\" height=\"608\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Untitled-video-Made-with-Clipchamp-2.mp4?_=2\" \/><a href=\"https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Untitled-video-Made-with-Clipchamp-2.mp4\">https:\/\/dailyai.com\/wp-content\/uploads\/2024\/05\/Untitled-video-Made-with-Clipchamp-2.mp4<\/a><\/video><\/div>\n<p><span style=\"font-weight: 400;\">There are stacks of well-made, highly refined games created with FRVR that you can <\/span><a href=\"https:\/\/beta.frvr.ai\/discover\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">try out here<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p>Getting started is remarkably easy, and one thing leads to another in a process that becomes more immersive the further you experiment.<\/p>\n<p class=\"whitespace-pre-wrap break-words\"><strong>If you&#8217;re interested in experiencing the future of game development firsthand, <a href=\"https:\/\/bit.ly\/3UYkxb1\">join the beta program at FRVR.ai<\/a>.<\/strong><\/p>\n<p class=\"whitespace-pre-wrap break-words\">Unleash your creativity and bring your game ideas to life, no matter your technical background!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Imaginez un monde o\u00f9 n'importe qui, quelles que soient ses comp\u00e9tences techniques, pourrait cr\u00e9er le jeu vid\u00e9o auquel il veut jouer - et non celui qui lui est dict\u00e9 par les grands studios de jeu. Ce monde est peut-\u00eatre plus proche que vous ne le pensez, gr\u00e2ce \u00e0 FRVR.ai, une plateforme de pointe qui exploite l'IA g\u00e9n\u00e9rative pour rationaliser la cr\u00e9ation de jeux, y compris le code, l'art et l'audio. Dans cet entretien, Sam Jeans de DailyAI s'entretient avec Chris Benjaminsen, cofondateur et directeur des canaux de FRVR. Benjaminsen, un v\u00e9t\u00e9ran de l'industrie du jeu avec plus de 20 ans d'exp\u00e9rience, partage sa vision d'un avenir o\u00f9 le d\u00e9veloppement de jeux est accessible \u00e0 tous.<\/p>","protected":false},"author":2,"featured_media":12481,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[84],"tags":[611,467,600],"class_list":["post-12296","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-industry","tag-frvr","tag-gaming","tag-interview"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Interview: Chris Benjaminsen, co-founder and Director of Channels at FRVR | DailyAI<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dailyai.com\/fr\/2024\/05\/interview-chris-benjaminsen-co-founder-and-director-of-channels-at-frvr\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Interview: Chris Benjaminsen, co-founder and Director of Channels at FRVR | DailyAI\" \/>\n<meta property=\"og:description\" content=\"Imagine a world where anyone, regardless of their technical skills, could create the video game they want to play \u2013 and not those dictated to them by major game studios That world might be closer than you think, thanks to FRVR.ai, a cutting-edge platform that harnesses generative AI to streamline game creation, including code, art, and audio. 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